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Development of GPU-based Multi-threaded Software Application to Calculate Digitally Reconstructed Radiographs for Radiotherapy
https://repo.qst.go.jp/records/45412
https://repo.qst.go.jp/records/454124076efc5-7e3b-4953-b96c-cf3b39752a23
Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2009-02-02 | |||||
タイトル | ||||||
タイトル | Development of GPU-based Multi-threaded Software Application to Calculate Digitally Reconstructed Radiographs for Radiotherapy | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | journal article | |||||
アクセス権 | ||||||
アクセス権 | metadata only access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_14cb | |||||
著者 |
Mori, Shinichiro
× Mori, Shinichiro× Kobayashi, Masanao× Kumagai, Motoki× Minohara, Shinichi× 森 慎一郎× 小林 正直× 熊谷 始紀 |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | To provide faster calculation of digitally reconstructed radiographs (DRRs) in patient-positioning verification, we developed and evaluated a GPU (graphic processing unit)-based DRR software application and comparison with a CPU (central processing unit)-based application. The evaluation metrics were calculation speed and image quality with various slice thicknesses. The results showed that GPU-based DRR computation was an average of 50 times faster than the CPU-based methodology, whereas the image quality was very similar. This excellent performance may increase the accuracy of patient positioning and improve the patient treatment-throughput time. | |||||
書誌情報 |
Radiological Physics and Technology 巻 2, 号 1, p. 40-45, 発行日 2009-01 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 1865-0333 |