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  1. 原著論文

Neural Correlates of Resistance to Gaming Desire Induced by Social Media Content.

https://repo.qst.go.jp/records/2001985
https://repo.qst.go.jp/records/2001985
3ed80312-fab2-4910-88e5-515b8ab94721
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2026-01-13
タイトル
タイトル Neural Correlates of Resistance to Gaming Desire Induced by Social Media Content.
言語 en
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者 Yuka Fujimoto

× Yuka Fujimoto

Yuka Fujimoto

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Junya Fujino

× Junya Fujino

Junya Fujino

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Daisuke Matsuyoshi

× Daisuke Matsuyoshi

Daisuke Matsuyoshi

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Daisuke Jitoku

× Daisuke Jitoku

Daisuke Jitoku

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Nanase Kobayashi

× Nanase Kobayashi

Nanase Kobayashi

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Chenyu Qian

× Chenyu Qian

Chenyu Qian

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Shoko Okuzumi

× Shoko Okuzumi

Shoko Okuzumi

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Shisei Tei

× Shisei Tei

Shisei Tei

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Takehiro Tamura

× Takehiro Tamura

Takehiro Tamura

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Takefumi Ueno

× Takefumi Ueno

Takefumi Ueno

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Makiko Yamada

× Makiko Yamada

Makiko Yamada

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Hidehiko Takahashi

× Hidehiko Takahashi

Hidehiko Takahashi

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抄録
内容記述タイプ Abstract
内容記述 The rise of gaming-related content on social media has increased exposure to game-related stimuli, particularly among young people, which may reinforce gaming urges and create difficulties in controlling gaming behaviour. Therefore, understanding the management of gaming desire triggered by such content is critical. Identifying the neural mechanisms underlying resistance to these urges will be crucial for effective prevention and intervention. However, this issue has yet to be directly explored. The present study investigated the neural correlates of resisting gaming desire elicited by gaming-related social media videos using functional magnetic resonance imaging (fMRI). Young habitual online gamers participated in an fMRI study in which they viewed video stimuli under three conditions: (1) gaming cue condition: passive viewing of gaming-related videos; (2) gaming cue resist condition: viewing of gaming-related videos while actively resisting gaming desire; and (3) neutral cue condition. Gaming cues elicited significantly greater activation than neutral cues in the diverse brain areas including bilateral medial prefrontal cortex, orbitofrontal cortex, anterior cingulate cortex, posterior cingulate cortex (PCC), superior temporal gyrus (STG) and precuneus. Compared to the gaming cue condition, the gaming cue resist condition elicited increased activation in the left PCC and bilateral precuneus. Conversely, significant deactivation was observed in the right STG. These findings offer insights into the neural basis of craving resistance in response to social media-based gaming cues and may guide the development of targeted interventions for problematic gaming behaviour.
書誌情報 Addiction biology

巻 30, 号 9, p. e70085, 発行日 2025-09
出版者
出版者 Wiley-Blackwell
ISSN
収録物識別子タイプ ISSN
収録物識別子 1355-6215
PubMed番号
識別子タイプ PMID
関連識別子 40859864
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