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Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness

https://repo.qst.go.jp/records/2001541
https://repo.qst.go.jp/records/2001541
8c73eccd-001f-49cd-abe9-bd61c0b00cc3
アイテムタイプ 学術雑誌論文 / Journal Article(1)
公開日 2025-03-06
タイトル
タイトル Virtual reality-based training for radiopharmaceutical administration: development and educational effectiveness
言語 en
言語
言語 eng
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ journal article
著者 Akihiro Kakimoto

× Akihiro Kakimoto

Akihiro Kakimoto

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Fujise Daisuke

× Fujise Daisuke

Fujise Daisuke

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Hasegawa Shin

× Hasegawa Shin

Hasegawa Shin

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Okuda Yasuo

× Okuda Yasuo

Okuda Yasuo

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Yuto Ohta

× Yuto Ohta

Yuto Ohta

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Rikuha Tani

× Rikuha Tani

Rikuha Tani

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Miyu Niwase

× Miyu Niwase

Miyu Niwase

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Kazutoshi Miyamoto

× Kazutoshi Miyamoto

Kazutoshi Miyamoto

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Ryota Konishi

× Ryota Konishi

Ryota Konishi

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Masao Funahashi

× Masao Funahashi

Masao Funahashi

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内容記述タイプ Abstract
内容記述 In Japan, task shifting and sharing are being promoted to reduce the workload of physicians. In response, radiologic technologists have been assigned new responsibilities such as securing venous access for radiopharmaceutical administration. This study aimed to develop a prototype Virtual Reality (VR) training system that allows safe and repeatable training for radiologic technologist education. Additionally, the educational effectiveness of VR training was evaluated and concentration levels of participants were assessed using multiple physiological indicators.
Overall, 17 male and 12 female participants (mean age 20.1 ± 0.9 years) were enrolled in this study and classified into two groups: video-based and immersive VR system groups; both of which simulated radiopharmaceutical administration. Concentration and tension levels were evaluated using electroencephalography (EEG) data, salivary amylase levels, and mood assessments. The educational effectiveness was evaluated using a multiple-choice cognitive test.
Compared to the resting levels, the alpha/beta ratio of EEG (indicating relaxed concentration) was significantly decreased and increased by 19% in video-based VR and 40% in immersive VR groups, respectively (both p <0.05). No significant difference was observed in salivary amylase levels between the two groups. In the cognitive test scores, increased by 2.0 and 3.4 points in the video-based VR and immersive VR groups, respectively, a significant difference was observed between both groups (p < 0.05). However, no correlation was found between EEG ratio and test performance.
Thus, immersive VR promotes a more relaxed and concentrated state, and was found to have higher educational effectiveness than video-based VR. This suggests that participatory VR training may be more effective than observational VR training. Further research should explore the relationship between educational effectiveness and evaluation of medical skills.
書誌情報 PLOS ONE

発行日 2025-03
出版者
出版者 PLOS
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